A new cycle begins

Today’s the day. After years of development, SAROS is in players’ hands - and it’s a big moment for all of us.

At its core, this is Housemarque doing what we do best: high-intensity, skill-based arcade action. It’s the ultimate evolution of our gameplay-first philosophy. That ‘Bullet Ballet’ feeling - where you weave through danger, learn, adapt, and come back stronger - is pushed further than ever.

With stunning particle effects, a richer atmosphere, and ever-shifting environments under an ominous eclipse, SAROS is built to keep players in the flow and moving forward.

This kind of experience doesn’t happen without true collaboration. Thank you to teams across SIE who helped bring SAROS to life - and to Nixxes and others for being fantastic partners throughout.

Now comes the exciting part. Players are stepping into this world for the first time - and so can you. Answer the call of the void and step into the boots of Arjun Devraj, a powerful Soltari Enforcer, as you uncover the mysteries of the lost planet Carcosa.

Thanks for being part of the journey,
Ilari Kuittinen

Jirka Silander